can do special moves with a few of the swords if you press the right
button combinations. For example, with the Alucard Sword, press DOWN,
DOWN-FORWARD, FORWARD, and then ATTACK to perform a teleporting slash.
Hellfire (15MP): up, down, down-right, right and square
Summon Spirit (5MP): left, right, up, down and square
Soul Steal (50MP): left, right, down-right, down, down-left, left, right and square
Dark Metamorphosis (10MP): left, up-left, up, up-right, right and square
Tetra Spirits (20MP): hold up for 2 seconds, then press up-right, right, down-right, down and square
Wolf Charge (10MP, must have "skill of wolf", and must also be in Wolf form): down, down-right, right and square
Sword Brothers (30MP, must be using the "Sword" familiar for this to work): down, down-right, right, up-right, hold up for 2 seconds, then press down and square
Wing Smash (8MP, must be in bat form when performing this): hold X, up, up-left, left, down-left, down, down-right, right and then release X
When you start a new game, there is a little trap door next to the castle door that closes. Richter seems to be the only character who can duck into it by doing a Hellfire motion (UP, DOWN, LEFT, SQUARE) or by dashing to the door before it closes.
The room has nothing of interest on the PSX version
The Jewel Sword is one of the most usefull weapons in the game.With the Jewel sword you have the ability to occasionaly turn your enemies into saleable jeweled rings.How often they become jewels and what type of jewel they become is detemined by your luck.(note.This is a very helpful way to purchase the coveted duplicator)There are 2 ways you can obtain the Jewel Sword as follows.
Destroy the discus lord that is positioned just below the entrance of the first castle several times, eventually he will drop a Jewel Sword.(Note.Make sure to wait until he has completely dissapeared as the items from a discus lord will not show up until he has completly dissapeared)
In the area just past the zombies in the entrance right above the merman(this is the only place you see merman in the game), there is a big rock that you can break open on both sides to enter it. In order to reciece the jewel sword you must first break open both sides of this rock, then you must go through i t once as a bat, then once again as a wolf. This should open up a hidden door in the wall of the bottom left of that area.(right next to the merman)In the room of that opened door will be the Jewel Sword and a Life Apple. The Life Apple is only useable if you have the fairie card on
If you're interested in making the max amount of money in the game (999,999), try the following. Just be sure that as you attempt this, you have at least one sellable gem or jewel in your inventory, like a Diamond. It must be unequipped. You must also have access to the Sword Brothers spell (via the Sword familiar).
Now, head to the Library, and go to the location of the Librarian, the game's only merchant. Stand next to his desk and cast Sword Brothers (Down, Down-Right, Right, Up-Right, Up (for two seconds), Down-Attack). If executed correctly, you can then talk to the Librarian as the spell is being cast.
Doing this will glitch the game, allowing you to access your
inventory from the Librarian's own menu. Now, remember that unequipped
jewel or gem we mentioned earlier? Equip it from this menu, then go to
sell that very jewel or gem. However, it won't be sold. Instead, it will
duplicate 255 times in your inventory, which you can then sell to the
Librarian for massive amounts of gold, including the maximum amount of
gold (if you have the patience).
Here are the locations of some of the secret rooms in the game.
Room 1: Outer Wall
When you enter the stage from the Marble Garden, go down to meet an Armor Lord. Beat him and go to the left. Hack the wall on the left wall to get a Pot Roast. Stand in the Space for 20 seconds and you will go into a room with items
Room 2: Alchemy Lab And Necromancy Lab
In the Alchemy Lab, hack the wall in the first room going up. Inside is a Heart Max-up. The one in the Necromancy lab of the inverted castle is in the same spot.
Room 3: Colossem and Reverse Colossem
In the room with Blade Soldiers and Blade Masters, go to the first pillar, face left and use a few axes to reveil a passage.
Rooms 4 and 5: Orlox's Quarters and Akmodan's Chamber
The first room is in the room with the Sprit Sword. Go to the right to find a dead end, hack the wall to get some good items.
The second one is later in the stage. When you are in courtyard with the Vahalla Knights, go down to the ground and proceed left. Proceed left until you are in a room with the bridge. Hack Every part of the wall until you reveal the room. Do the same in Akmodan's Chamber's (Orlox's Room in the Inverted Castle)
Room 6: Clock Tower and Reverse Clock Tower
In the room before the Birdman boss, Hack the right wall at the top of the room.
Room 7: Pit to the Catacombs
Use the Demon Familiar to flip the switch after the Cerberas Boss to reveil a room. Do the same in the inverted castle.
Hint- (Xeahule always uses this)
get the Holy Glasses you need the gold ring (after beating the Succubus
in Nightmare, located in a side path in the long tunnel to the
underground) and the silver ring (in the hall of spikes in the tower,
you need the Spike Buster armor from the underground.) Take these to the
clock tower and equip them. You'll get a L-O-N-G sequence before it
lets you go down. Follow the path to find Maria, she'll give you the
1. Simply go to the castle tower and defeat Richter without meeting Maria. Alucard will escape the destroyed castle and say a few things before going back to his eternal sleep.
2. Get the Holy Glasses and defeat Richter. Maria will have also escaped and tell you she's continuing her search for what happened to Richter.
For the 3rd and 4th endings, do this first: Get the Holy Glasses and equip them, but DON'T kill Richter. Instead, attack the green orb above him until it shatters. From here you'll go to the inverted castle.
3. Defeat Dracula with anything below 200% and you'll see Maria and Richter waiting for you outside the castle. Maria will decide not to follow Alucard and will return with Richter.
4. Get AT LEAST 199.1% and defeat Dracula. The others will be
waiting, but Maria will decide to follow Alucard and try to help him
cope with what he is.